local kl__tongbao = fk.CreateSkill{
  name = "kl__tongbao",
  tags = { Skill.Limited },
}


kl__tongbao:addEffect(fk.GameStart, {
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(kl__tongbao.name) and player:usedSkillTimes(kl__tongbao.name, Player.HistoryGame) == 0
  end,
  on_use = function(self, event, target, player, data)
    player:gainAnExtraTurn()
  end,
})


return kl__tongbao